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Old Feb 07, 2008, 07:16 PM // 19:16   #1
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Default Replace for LOD nerf in DoA

Ok guys this is my first post so here it goes.
As of yesterday, February 6, the monk elite Light of Deliverance was nerfed to a 10 sec recharge. This put a severe cap on the usefullnes of the LoD/Arcane Mimicry build used to supplement the two HB healers in the DoA.
Here is my idea of a replacement. I tried it once in the stygian veil with great success. I want to post it before further testing for two reasons:
1. Others can help me test it.
2. Should it prove successful, someone else does not claim the credit

The template for the build is as follows:

OwUTMmGDZ6iz3xBMH8jwE4BANCA

This is a VERY risky build and could easily cause a party wipe. It helps IMMENSELY if one of the HB monks goes hybrid and puts prot spirit on you.
Also this build pretty much requires max LB title.

The skills are as follows:

1. Lightbringer signet (elite) (max lb title = 24 energy gain).
2. Healing Whisper
3. Healing Ribbon
4. Seed of Life
5. Heal party
6. Channeling
7. Mantra of Inscriptions
8. Resurection chant

The attribute points are:
Healing prayers:16
Divine Favor:13
Inspiration Magic:3

Usage: The main heal is healing whisper. It heals for 104 hp, cost only 5 energy, has 1 sec cast and recharge.
The catch; half casting range. When healing ursans this puts you in to dangerous range and breaks one of the primary rules of monking.
However, breaking the rule may be the key to success here.
Being close to the enemy means that channeling will come into play. Normally a bad idea for PvE.
I equip a caster sword and the Stoneheart. The build also relies on spamming Heal Party (hence a replacement for LoD) and Healing Ribbon.
Whenever you get low on energy (which is pretty fast) simply attack the nearest enemy with your sword and once you are in range make sure
Mantra of Inscriptions is up and activate LB signet. This will give you 24 energy and you can use it again in 18 sec.
This is the equavilant of a constant 8 energy regen at the cost of constantly being in the firing range.
This, combined with channeling, enables you to spam Heal Party like no other.

I tried this once and it worked very well. No deaths in party except for me (twice).
If anybody wants to help me test this it would be great.
If anybody wants to help me format this article it would also be great.
A possible variation is to trade some points in Divine Favor for more Inspiration Magic.
PM me in game as Zen Pho and let me know what you think!
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Old Feb 07, 2008, 07:54 PM // 19:54   #2
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mmm interesting. but dangerous. WIll try and let you know
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Old Feb 07, 2008, 08:30 PM // 20:30   #3
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So what's wrong with running the standard WoH and DH monks? It worked perfectly fine and you don't need any of those area-specific builds.
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Old Feb 07, 2008, 09:11 PM // 21:11   #4
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Duh, people like button mashing rather than thinking.
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Old Feb 07, 2008, 09:20 PM // 21:20   #5
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Why mantra of inscriptions and it would be better of with HBoon and GoLE?I have heard that one Monk must use SB in DoA.Monks don't need to run with LB Signet or Gaze let the other use that instead.

I don't find anything wrong with LoD now as you can use another heal or spell in the 10sec. recharge time maybe SoA or why.

Last edited by Age; Feb 07, 2008 at 09:24 PM // 21:24..
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Old Feb 07, 2008, 09:23 PM // 21:23   #6
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LoD still worked for me when i did a full run today, it sure has longer recharge time but with other heals, it still helps alot imo
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Old Feb 07, 2008, 09:55 PM // 21:55   #7
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With the new LoD, Heavan's Delight and Divine Healing, what do you guys think of this for a good AoE heal/prot hybrid? With 3 x 5e aoe - earshot heals and 1 x 5e aoe -adjacent heal something should be available every 3-4 seconds. Can use PS to fill the gap if one of the heals is a few seconds off.

Healing 11 +1 +1
Divine Spirit 11 +2
Prot 8 + 1



[skill]Light of Deliverance[/skill][skill]Divine Healing[/skill][skill]Heaven's Delight[/skill][skill]Healing Ring[/skill][skill]Deny Hexes[/skill][skill]Mend Condition[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill]

P.S Heaven's Delight / Divine Healing are 5e -1s-15s earshot and LoD is 5e-1s-10s earshot and no 80%, not what's listed on icon.

Edit:

Wow! I just tried this on Dunk in Darkrime Delves it rocks with an all caster team. I took Sousuke, Vekk, Dunk, Cynn, Herta, Lina and Devona as the token tank. Dunk had an easy time keeping up with the AoE healing

Last edited by brakner; Feb 08, 2008 at 01:12 AM // 01:12..
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Old Feb 08, 2008, 03:37 PM // 15:37   #8
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I bet it works well with an all caster party, though [skill]healing ring[/skill] i wouldn't bring for obvious reasons -- sorry but i am never a fan of healing the enemy. Why not add something like Dwanya's? And with Aegis and PS in there you might want to drop mend condition for [skill]dismiss condition[/skill].
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Old Feb 08, 2008, 03:42 PM // 15:42   #9
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Quote:
Originally Posted by brakner
With the new LoD, Heavan's Delight and Divine Healing, what do you guys think of this for a good AoE heal/prot hybrid? With 3 x 5e aoe - earshot heals and 1 x 5e aoe -adjacent heal something should be available every 3-4 seconds. Can use PS to fill the gap if one of the heals is a few seconds off.

Healing 11 +1 +1
Divine Spirit 11 +2
Prot 8 + 1



[skill]Light of Deliverance[/skill][skill]Divine Healing[/skill][skill]Heaven's Delight[/skill][skill]Healing Ring[/skill][skill]Deny Hexes[/skill][skill]Mend Condition[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill]

P.S Heaven's Delight / Divine Healing are 5e -1s-15s earshot and LoD is 5e-1s-10s earshot and no 80%, not what's listed on icon.

Edit:

Wow! I just tried this on Dunk in Darkrime Delves it rocks with an all caster team. I took Sousuke, Vekk, Dunk, Cynn, Herta, Lina and Devona as the token tank. Dunk had an easy time keeping up with the AoE healing
My main problem with this build is energy management.
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Old Feb 08, 2008, 03:51 PM // 15:51   #10
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My suggestion would be to run less shit builds
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Old Feb 08, 2008, 03:53 PM // 15:53   #11
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Quote:
Originally Posted by yesitsrob
My suggestion would be to run less shit builds in the first place.
ROFLMAO.... the problem comes from people mistaking high heal boosts for good monking. I get criticized for bringing PS constantly... and when they ask me what I am going to do with it, I calmly explain... this is to save myself, in case you don't work out. lol
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Old Feb 08, 2008, 04:09 PM // 16:09   #12
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Quote:
Originally Posted by The Way Out
ROFLMAO.... the problem comes from people mistaking high heal boosts for good monking. I get criticized for bringing PS constantly... and when they ask me what I am going to do with it, I calmly explain... this is to save myself, in case you don't work out. lol
This is also why i echo zealous... one for u, one for me lol
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Old Feb 08, 2008, 04:38 PM // 16:38   #13
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Quote:
Originally Posted by ender6
I bet it works well with an all caster party, though [skill]healing ring[/skill] i wouldn't bring for obvious reasons -- sorry but i am never a fan of healing the enemy. Why not add something like Dwanya's? And with Aegis and PS in there you might want to drop mend condition for [skill]dismiss condition[/skill].
Quote:
Originally Posted by The Way Out
My main problem with this build is energy management.

I dropped Healing Ring for a Dwayna's Kiss single heal, I found Dunk occasionally did nothing if only one target is getting pounded on. Dwayna's was a good choice since it gives extra healing for Hex targets and its slow enough that he wont ignore the party heals.

I took the modified Dunk through Frostmaw Burrow with all the hex degen worms and he worked great. I tried with and without GoLE ( dropped deny hex ) and energy management wasn't an issue even without it. Remember that all the party heals are 5e now not 10e, so basically you have a bar full of 5e heals 3 on 10s - 15s timers. If he is losing to much energy because of PS just shift-click it for a few seconds.
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Old Feb 08, 2008, 05:24 PM // 17:24   #14
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Quote:
Originally Posted by brakner
I dropped Healing Ring for a Dwayna's Kiss single heal, I found Dunk occasionally did nothing if only one target is getting pounded on. Dwayna's was a good choice since it gives extra healing for Hex targets and its slow enough that he wont ignore the party heals.

I took the modified Dunk through Frostmaw Burrow with all the hex degen worms and he worked great. I tried with and without GoLE ( dropped deny hex ) and energy management wasn't an issue even without it. Remember that all the party heals are 5e now not 10e, so basically you have a bar full of 5e heals 3 on 10s - 15s timers. If he is losing to much energy because of PS just shift-click it for a few seconds.
I don't see Seed of Life in your build... or Healing Ribbon... that is one problem I have with your build... the second being energy management, despite what you are saying... and lastly... we are speaking of DoA right? Dwayna's Kiss is a good choice for a single heal... I would still consider a form of emanagment... because there are times in DoA where you get bad spawns and ridiculously large spikes.... up to you in the end. I don't care anymore... I have no arguments left in me... losing interest... yep gone!
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Old Feb 08, 2008, 05:31 PM // 17:31   #15
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guys guys you dont need LoD in doa imo... the HB->GolE-> HP is by far enough..
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Old Feb 08, 2008, 07:49 PM // 19:49   #16
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Would Light of Deliverance not still be worth bringing with Ebon Battle Standard of Wisdom and a High or Maxed Asura Title?

http://gw.gamewikis.org/wiki/Ebon_Ba...dard_of_Wisdom

With a weapon set that has a HSR on it and the 20s of 60% of HSR from the Battle Standard, thats more then likely to make LOD a 5s Recharge and a 1s Cast.

Not to mention Ebon Battle Standard of Wisdom benefiting all of your other skills and not being something of a gimmick
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Old Feb 08, 2008, 10:26 PM // 22:26   #17
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/Sigh...
Just use something else.
And if you think outside of farming DoA - this was actually a buff.
(To me, anyway)
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